The Wizards' Journal #34

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Click on the pictures or the INFO buttons for a brief description of the effect from the article.
These are ALL e-Books with instructions and plans. No props are included.
Please note: There are NO refunds on magical secrets.
Once you learn the secret, you cannot unlearn it, so you can't request a refund.



The Red, White & Blue Three Ball Trick
by Jim Gerrish

The Three Ball Trick is very old. Some history: The Chinese Marble Trick (or Three Ball Trick or Balls in Net) is an ancient trick that was used for centuries (we guess) by Chinese conjurers as a follow-up to cups and balls, in which balls magically cross from one hand to the other. It pre-dates the innovation of sponge balls for magic, and was first performed with solid “hard” balls of ivory, glass (marbles), cork or rubber. One of the first modern descriptions of the effect was by Edwin T. Sachs in Sleight of Hand (1877). Silent Mora was first to perform it upon a net held by spectators (c.1934). The use of different color balls was pioneered by Dr. Daley in 1939. I'm taking it a few steps further using current technology. In the e-Book we will take a journey through magic history, showing the transformation of this centuries old trick into a brand new trick for 21st century audiences.



Giant Soul-mates
A Lesson in the Gilbreath Principle
by Jim Gerrish

The Gilbreath Principle is the closest thing this world has to REAL MAGIC, given to us by mathematician Norman L. Gilbreath, who, in July of 1958, presented it to the mathematical community in the Linking Ring Magazine, after observing card patterns by chance while doing arithmetic on a napkin. This Search for a Giant card's Soul-mate is just one of the ways the principle can be used and Jim will try to teach it in such a way that you appreciate what REAL MAGIC is all about. Your audience will find itself drawn up into the magic quest as well, as four or five spectators participate in making it impossible for any trickery to be involved in locating NOT a chosen card, but its Soul-mate from the thoroughly shuffled and mixed deck of GIANT cards. Nothing to build in this one - just buy a deck of giant or jumbo sized playing cards.



CLEAR-Voyance Cards
by Jim Gerrish

In the 1930's, Doctor J. B. Rhine used Zenner card designs in ESP tests. But Rhine recognized that his test couldn’t distinguish telepathy from clairvoyance. That is, there would be no way to tell whether a Receiver was receiving messages from the mind of the Sender or was receiving information independently of the Sender’s mind. That’s where my special Clairvoyance test cards come in handy. There are only eight cards, each card having random playing cards printed on them. A Sender and a Receiver are chosen from the audience. The Receiver is not trying to guess, nor to mentally see, the Sender’s freely and randomly chosen card, but only a hole in the universe of 52 cards. It is the ABSENCE of the Sender's card that he must perceive. The Receiver must mentally look for where it is NOT. And of course, he does! Every time! All by himself (or herself)! Two Bonus Routines included.



by Jim Gerrish

Inspired by a yard filled with weekly grocery store advertisements from Shop-Rite when I got back home from vacation, I cleaned up by converting them into enough Torn & Restored magic tricks for several shows in advance, plus lots of practice. Now that the yard has been cleared of unsolicited junk mail, I know “Rite” where to go to get new supplies for future shows.

In making my “Rip-Rite” T&R version, I combined ideas from Karrell Fox’s “Final Edition Paper Tear, ” from Richard Osterlind's "Signed Torn and Restored Newspaper", and from my own "Torn & Restored Comic Book/Coloring Book" here at The Magic Nook, plus adding improvements from Spellbinder and Qua-Fiki and Ee-Gee-Fiki who always have bright ideas to share. Finally I cut out all the excess and came up with a no-nonsense "Do-As-I-Do" T&R that can invite help from a spectator to assist with the Tearing AND the Restoring.

Individual Articles may be purchased at $5.00 each using the above PayPal buttons.

Buy all 10 articles of this issue (#34) of the Wizards' Journal

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Published by Imagineering Magic
2017, all rights reserved


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