The Art of Magic
By
T. Nelson Downs
1909

Introductory

Chapter I: Flourishes and Fancy Sleights With Cards.

The Card Fan.
Card Balancing.
To Tear a Pack of Cards.
The Fan and Ruffle.
The Downs Fan.
Springing the Cards.
The One Hand Drop.
The Cards on the Arm.
A Series of Fancy Flourishes.
The Flower of Cards.
Throwing Cards.
Cards From the Mouth.

Chapter II: Card Tricks with Unprepared Cards and not Requiring Sleight of Hand.

Novel Card Discovery
New Methods of Concluding Card Tricks
The Reversed Card.
The Piano Trick
The Transposed Cards

Chapter III: Card Tricks Involving Sleight of Hand.

The Transfixed Pack.
Everywhere and Nowhere.
Everywhere and Nowhere—New Method.
The General Card—T. Nelson Down’s Method.
The Flying Card.

Chapter IV: Sleight of Hand with Cards, Continued.

The Princess Card Trick.
The Princess Card Trick. (Second Method.)
The Prince’s Card Trick.
The Twenty Card Trick.
A Comedy of Errors.
The Siamese Aces.
The Card In the Pocket.
Houdini’s Torn Card Trick.
Barrington’s Torn Card Trick.
Card Discovered By Sense of Touch.
The Flying Card (First Method).
The Flying Cards (Second Method).

Chapter V: Sleight of Hand with Cards (Continued).

The Cards Up the Sleeves (First Method).
Cards Up the Sleeve (Second Method).
The Dissolved Card.
The Mysterious Card.
The Card and Hat.
The Stabbed Card.
The Great Poker Trick.
Another Poker Trick.
The Disappearing Queen.
The Card Through the Handkerchief.
The Card In the Watch (First Method).
The Card In the Watch (Second Method).

Chapter VI: Card Tricks Based on a Newand Original System of Locating a Chosen Card.

Chosen Card Appears in Any Part of the Deck
The Ubiquitous Cards—(First Method).
The Ubiquitous Card—(Second Method.)

Chapter VII: Clairvoyance with Cards

Clairvoyance with Cards

Chapter VIII: a Series of Card Tricks Based on a Newand Original System.

The Irregularities of Scroll Designed Cards
Mind Reading with Cards.
Divination Extraordinary.
The Transfixed Card.
The Magician’s Will Power.
Prophecy Down-To-Date.

Chapter IX: the Rising Cards.

The Tattlings of Toto.
De Kolta’s Rising Cards.
De Kolta’s New Rising Cards.
The Rising Cards in the Swinging Houlette.
The Thurston Rising Cards.
Resurrection of the Cards

Chapter X: the Four Ace Trick.

The Four Ace Trick

Chapter XI: Card Tricks with Apparatus and in Combination with Other Objects.

Card, Orange and Candle.
The Card In the Frame.
The Valladon Cards on Glass.

Chapter XII: Fancy Flourishes with Coins, Useful Sleights, and Additions To the Miser’s Dream.

An Illusive Coin Pass.
The Hilliard Pass.
The Coin Roll.
The Coin Through the Knee.
The Traveling Coin.
Down’s Latest Method for the “Miser’s Dream”.

Chapter XIII: Coin Tricks with and without Apparatus.

The Sympathetic Coins.
The Coin Through the Hat.
The Expansion of Texture.
The Bewitched Nickel.
The Disappearing Dollars.
The Free and Unlimited Coinage of Silver.
Coin, Glass and Cone.
The Trained Half Dollar.
The New Flying Coin.
The Coin Through the Hat.
The Transmutation of Metal
Subtraction of Money.
Every Man His Own Mint.
New Coin Catching.
A New Coin Combination.
The Downs Coin Wand.
The New Coin Wand.
A New Coin Spider.

Chapter XIV: A Coin Act and a Coin Ladder.

A Coin Act and a Coin Ladder.
The Coin Easel.

Chapter XV: Tricks of the Trade.

Tricks of the Trade

Chapter XVI: Tricks with Eggs.

To Balance an Egg on a Table.
Egg Changed into Confetti.
A New Idea in the Vanishing of An Egg.
The Eggs from the Mouth.
The Conjurer as Chicken Fancier.
Japanese Egg Trick.
The Latest Egg, Handkerchief and Glass Trick.
“Eggsample.”

Chapter XVII: Tricks with Balls

The Four-Ball Trick, with Novel Passes.
Passing Four Solid Balls from Hand to Hand.
Color - Change with Four Solid Balls.
The Traveling Balls.

Chapter XVIII: Miscellaneous Tricks.

The Four Paper Balls and Plates.
The Flying Salt.
The Cigarette Paper Trick.
The Torn Bank note.
The Bill and Lemon Trick.
The Ring on the Wand.
The Mysterious Match.
The Inexhaustible Hat.
The Mysterious Knot.
The Vanishing Knot.
The Mystic Tie.
The Jacoby Rope Tie.
The Rope Tie par Excellence.
Escape from a Paper Cylinder.
The Giant Memory.
The Trance Vision (First Method).
The Trance Vision (Second Method.)
The Quick or the Dead.
Don’ts.
L ‘Envoi.

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